

In the Module System folder, you will also find a file labeled "module_info.py" In it will be a folder called "Native" If that folder isn't there, you aren't in "Modules"Ĭreate a new folder, and label it whatever you would like the name of your mod to be. You will find a folder called "Modules" Open it. Python process_global_variables_unused.pyĥ. Now paste the following over what is there, and off In there, you will find a file called "build_module.bat" Type " C:\Python26" or whatever your Python directory is.Ĥ. If you don't have Vista or higher, then do the following: If you have Vista or higher, follow these instructions: Now, go to "Computer" or "My Computer" depending on what version of Windows you have. Direct link: Įxtract it to a folder called "Module System" or whatever you want to name it.ģ. Please note that any version of Python later then 2.6.5 WILL NOT WORK!Īfter it's done downloading, follow the prompts, and install it directly to drive C:\, not any directories!Ģ. Download Python 2.6.5 from (Direct link: ) However, it can be quite tricky to set up the Module System, so I'm writing a quick guide.ġ.

txt editing.īy editing the Module System, you can add many new features and functions to Warband. txt editing, is that it opens up much more opportunity, and is generally "easier" then. The reason why the MS is used over direct.

txt files, identical to the ones found in the "Native" module folder in Warband. When compiled, they will create a series of. py files that can be opened with a text editor, such as Python's "IDLE" or Notepad, or my favorite, Notepad++
